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The main goal of the protagonist and their allies in Redfall is to survive. Yet, they also have goals of taking the town back over from its monstrous inhabitants and their dangerous cult members. It’s possible to somewhat do that by securing all the regions.
To accomplish this, you first need to activate the safehouse in each given area. However, they’re not marked on the map from the start. You have to venture near them for the safehouses to pop up. To make that easier, this is where each one is located – not including the Fire Station or Maritime Center.
Safehouses In Redfall Commons
Redfall Commons in the first of two areas you visit during the game. It contains five safehouses, and this is where to find each one:
Shadetree Heights Safehouse
The safehouse in Shadetree Heights is right on the edge of what used to be the lake, a little southeast of one of the helicopter crash sites.
When you reach it, there are sure to be some enemies outside of the suburban home. Deal with them, and then turn your attention to the garage that’s right outside the front of the house.
There’s a panel next to the garage door you can rewire and a side door you can lockpick. Once inside, interact with the generator to get the safehouse up and running.
Sedgewick Safehouse
To find the Sedgewick Safehouse, you need to locate a big house in the middle of the region. It’s across the street from the Creelman Residence and not far from the cemetery.
The generator is in the garage, but it’s protected by a turret. Take out the machine to also blow up the trap next to it.
After that, you can simply turn the generator on to acquire the safehouse.
Old Town Safehouse
The Old Town Safehouse is in the center of the region, just east of the Ferry Rendezvous.
It’s not a very extravagant location, as the entrance to it is in an alleyway.
Also in that same alleyway are two Watchers. Take them out, and interact with the generator to power up the safehouse.
Basswood Safehouse
Basswood used to have a river running through it that is now all dried up. The safehouse is on the eastern side of it.
It’s at the back of an old auto-repair shop. The generator is just sitting outside, but it doesn’t have a key in it, so you can’t turn it on.
However, somehow the key also fits into the door of the car nearby.
If you’ve got a rewire tool, use it to turn off the car alarm before grabbing the key.
Then plug it into the generator and start it up to get the safehouse running.
Heritage Rock Safehouse
The Heritage Rock Safehouse is around the middle of the region in an area covered by red mist.
To safely get through it, approach the place from the south side, as that gives you a chance to get on the roof above the mist.
Then leap over to the other roof on your right and drop down to where the generator is sitting.
Turn it on to not only activate the safehouse but also remove the mist.
Safehouses In Burial Point
Partway through the game, you enter the Burial Point area. This place contains eight safehouses. Here is where you can locate them:
Founder’s Knoll Safehouse
To find the safehouse in Founder’s Knoll, you have to head down a tunnel around the center of the region.
On the map, a tunnel is indicated by a dotted line.
Deep in the tunnel, there is an open door. Go through it to find the safehouse and its generator.
You will have to take out some enemies before you can reach the door. But once they’re down, you can simply turn on the generator.
Chickering Safehouse
The safehouse in Chickering is towards the south of the region.
When you get there, you will only find the safehouse entrance and no generator. There’s a cable nearby you can follow to reach the house next door.
The generator is sitting on the porch of this place, but it has no key.
You need to enter the house to find the key on the counter.
There are several traps in the house. So, watch your step.
Once you get it, plug it into the generator to start it up.
Winslow Fields Safehouse
You will find the Winslow Fields Safehouse on the eastern side of the region.
The area has several human enemies and bloodbags around it.
Kill them all, and then head into the little shed, which contains the generator you need to turn on.
Ashumet Springs Safehouse
In Ashumet Springs, the safehouse is in the south, near the edge of the map.
At the spot, you will find adversaries by a campfire. Take them out and turn your attention to the garage.
You can get in through either the main or side door using a rewire kit.
Before entering, you may want to go around to the panel on the east side of the building to rewire the alarm to turn it off.
Once inside, interact with the generator to activate the safehouse.
Howl’s Neck Safehouse
The Howl’s Neck safehouse is located around the center of the region. When you reach it, you won’t find a generator right next to the entrance.
So, follow the cable, which leads you to the generator outside Jolly’s Seaside Corner. Yet, it’s missing a key. Head into the building and go upstairs.
There is a strange sort-of shrine up there, with people worshipping it. The Howl’s Neck Safehouse generator key is on the floor of the bathroom that’s next to the indoor stairs.
Haven’s Lot Safehouse
You can find the Haven’s Lot safehouse a bit southeast from the exact middle of the area, near a main road. This place contains plenty of bloodbags and red mist.
After you kill the enemies, you have a choice about what to do with the mist. You can either enter from the southwest side using a dumpster to take you right to the generator, which, when activated, will remove the mist.
Alternatively, you can climb on the truck in the northeast to enter and hop to the cargo container on your right. Then hit the creature amid the mist – he’s next to the safehouse icon – with a UV beam.
Either way, you will need to activate the generator to acquire the safehouse.
Brighton Bay Safehouse
This safehouse is towards the northwestern corner of Brighton Bay, not too far from the Direcliff border.
It’s outside a house, and the generator is right next to it. However, the machine is missing a key.
You can find it inside the house. More specifically, it’s upstairs in the middle room. There is a trail of blood leading to it.
Pick up the key and plug it into the generator before turning the machine on.
Direcliff Safehouse
Direcliff’s safehouse is inside an electrical plant near the river that runs through the region.
You may find some enemies at the entrance. So, take them out and then head to the generator that is in the middle of the plant.
Simply turn it on to get the safehouse running.
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